![]() ![]() Perhaps your pup could be more mischievous and be a bit of a barking pain or a lonely kitty could pine for your attention. As your pet walks around idly when you’re not interacting with them, it’s hard not to imagine how better traits may have been better implemented. This is a feature brimming with untapped potential. Each pet has a preferred food type and flavour, and matching their preferences will earn you big XP rewards and a happier pet. Pet personalities give an even greater edge. Unfathomable customisation options gives Little Friends its own identity and make for hours of fun even if poor little Rover looks ridiculous in the Polka-dot skirt you bought for him. Coins and tickets earned can be spent on over 600 accessories, alongside several room themes and furniture items to purchase. They’re an efficient way to earn currency and better connect with your furry pal. The Joy-Con prove finicky when throwing a disc, urging you to compete in handheld mode as to not carelessly throw away first place. Little Friends appeals to a player’s competitive nature with flying disc competitions. ![]() Though it might arguably be more realistic, there’s annoyingly little to do with cats beyond playing a cat wand mini-game. This breaks up the game’s flow as you navigate menus, but it also highlights the differences between cats and dogs. When you have multiple pets, you have to cycle through and interact with them individually. Reaching a certain level of friendship will reward you with another trip to the Friend Plaza to pick out a new friend. This may cleverly depict strengthening ties with a pet and constantly provide you with focused goal, but it also defies the genre in many ways, stepping away from simulation and slipping into a generic, run-of-the-mill video game form. Becoming better acquainted with your pet sees your friendship level grow, granting access to unlockables and new tasks. Walking is one of the many ways you earn the experience required for climbing the game’s rewarding progression system. It’s also arguably less realistic you wouldn’t return home with tired ‘ol Fluffy in real life only to drag them out the door again panting and parched. Nintendogs negated this tedium by only allowing walks every thirty minutes, so multiple walks were possible without outstaying their welcome and you were pushed to do other things or take a break from the game. In comparison, handheld mode feels horrendously clumsy seeing you erratically swing the lead side to side to guide your companion.Īs soon as you’ve returned from a walk, you can immediately grab the lead again and head back out on another walk as soon as you’ve finished, making walkies feel like less of a novelty and more of a traditional video game grinding technique. The Joy-Con functionality shines its brightest here, as manoeuvring the remotes to lead and steer your pup towards objectives effectively imitates a real dog walk. Walks task you with finding spots for your dog to mark and digging up treasure spots indicated by balloon bundles. 3D routes invoke a welcomed sense of realism and showcase Little Friends’ enticing and vibrant visuals. When Nintendogs on the DS managed to fully incorporate touch controls, the fact that you can’t navigate menus in Little Friends by tapping away on the screen is indicative of this inconsistent feeling.Īlongside general care, there’s always time for walkies. ![]() It’s a shame, but it doesn’t feel like Little Friends makes full use of the console’s controls and the touchscreen in particular. Awkwardly swaying the remotes in small circular motions simply doesn’t have the same interactive feel, and besides, nothing breaks immersion like frequently recalibrating your Joy-Con in between tasks. However, docked play shines when you get to fling squeaky toys with a throwing motion of the Joy-Con In handheld mode you simply hold and release a button whilst altering your trajectory with the analogue sticks. Playing with the touchscreen and the Switch in handheld mode is the obvious port of call when petting and grooming, even if your pet jerks around uncomfortably when engaging via the touch screen, there’s a deeper sense of interactivity than with the Joy-Con and have the console docked. ![]()
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